MPM 408 Artistic Applications for Physical Computing

Physical Computing for Artistic Applications builds upon and extends the fundamentals introduced in Intro to Physical Computing. This course emphasizes the role of the interface as a structure for communication. This course examines how traditional forms of input and output are displaced through the design of physical artistic interfaces. Students will develop, produce and reflect upon works that incorporate elements of traditional, hybridized and physical systems by combining electronics and embedded programming techniques with media machines. (Formerly second half of MPM28A/B). Lab: 3 hrs. Prerequisite: MPM 308; Corequisite: MPM 407 Course Weight: 1.00 Billing Units: 1





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